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Sony made a gigantic PS4 controller no one can use

Sony has eSports-tailored PlayStation 4 controllers, but aside from that, the gaming juggernaut hasn’t made any major changes to the gamepad that shipped with the PS4. But as a Japanese promo for the recent Parappa the Rapper re-issue, the company made a gigantic version of its best controller in years. We’re talking perfect-for-Wun-Weg-the-giant from Game of Thrones size.

As Japanese publication Gigazine notes, not all of the buttons are functional. Only the D-pad and square, triangle, circle, cross and shoulder buttons L1 and R1 work. Analog sticks and the L2 and R2 triggers are for show only, and we’d suspect the touchpad is as well.

If you think the bigger controller would make playing Parappa easier, that doesn’t seem to be the case. Gigazine said that pressing the oversized face buttons in rhythm with the action actually amps up the difficulty versus using a standard DualShock 4. Maybe, just maybe, we’ll get to test that theory out for ourselves at E3 — similar to how we played catch with a life-sized Trico at the 2015 Tokyo Game Show.

The size might be a problem for you and me, sure, but if Wun Weg can pound trees (and White Walkers) into the ground with a single fist, he’d probably own the competition with this controller. It’s too bad then that the 7-foot 7-inch tall Neil Fingleton who played the giant passed back in February. Standing him next to this giant piece of plastic would’ve probably given a better idea of its scale than the mere mortals in the video below.

Sure Sony isn’t the first here, as we’ve seen coffee-table-sized NES controllers a number of times previously, but that doesn’t make the gargantuan gamepad any less cool.

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Apple’s iPhone 8 might not ship in September

Apple has practically settled into a routine with its flagship iPhone launches: it announces the new model in early September and ships it later that month. You can practically set your clock by it. Well, you might not want to bank on that schedule this year. KGI analyst Ming-Chi Kuo, who has a mostly solid track record when outlining Apple’s plans, believes that the long-rumored OLED iPhone won’t enter production until October or November. Reportedly, the new model’s “significant hardware upgrades” (such as the OLED screen and depth-sensing front camera) are pushing back the release. There could be shortages until Apple refines its manufacturing, too.

Provided the analyst is on the mark, this won’t be great for either you or Apple’s bottom line. While there has been talk of Apple releasing three new iPhones later this year, the OLED model is believed to be the truly exciting one — the other two would be mild upgrades to the iPhone 7 line. You may end up waiting several weeks longer to get the iPhone you really want, and that could leave Apple’s sales in the doldrums for a while.

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The Moto Z2 Play looks very familiar

You probably picked up the Moto Z Play for its long battery life, mid-range price and compatibility with Motrola’s flagship modular backs. If you were worried that those components wouldn’t work on the next version of the handset, don’t — leaked images of the Moto Z2 Play from TechnoBuffalo suggest that the device will be almost visually identical to the original. Well, there is one notable change: the Moto Z Play’s square button has been replaced with a round one.

Ultimately, this isn’t too much of a surprise — any drastic changes to the phone’s chassis would have made it incompatible with the battery, camera back and other accessories created for the Moto Z line. Keeping the same shape was important. Unfortunately, beyond form factor and the hard-point connector that confirms mod compatibility, the leak tells us precious little else about the phone. The leaked image’s clock does have a date listed for June 8th, however, which could be a tease, but take that with a grain of salt. If we hear anything, we’ll let you know.

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How Gorillaz brought a global listening party to your phone

Gorillaz are having a house party at 500 locations around the globe. The animated band — brainchild of musician Damon Albarn (Blur) and artist Jamie Hewlett (Tank Girl) — is hosting the unusual audio soirée for its upcoming album launch for Humanz. Just streaming the new music to its recently launched app isn’t Gorillaz’s style, so instead it’s created a sort of musical scavenger hunt that’s part Pokemon Go, part concert.

The technical team that helped bring Hewlett and Albarn’s vision to life is known more for working with the likes of Nike and Google than cartoon rockers. While located around the globe, it was B-Reel’s London office and executive creative director Davor Krvavac’s team that took on the slightly insane but definitely impressive app and its worldwide dance-party ambitions. “It was a sort of a sense of awe really, because all of us here, we really respect what Jamie, Sheila and Damon Albarn have been doing over all these years in so many different manifestations,” Krvavac said.

Gorillaz are more than just a band. Each album mixes music, art and technology into interactive sites, games, movies, DVDs, live chats with cartoon characters, an upcoming show at an amusement park and concerts that fuse the live band with their animated avatars. The lead up to Humanz is no different and if anything has raised the bar. The band has released a 3D music video, Twitter-moment “books” for each member of the band and of course the mixed-reality Gorillaz app.

“It was a very different sort of creative process than we might follow as an agency with one of our branded clients,” Krvavac told Engadget. “It’s all about building trust, because the Gorillaz and the creative products of the Gorillaz, that’s the crown jewels.”

The two teams worked closely together on the app, which, like the upcoming album, places the Spirit House at the center of the story. The band handled the story and art, and B-Reel handled the tech. “Of course they’re super switched on and well aware of all the kind of developments that have happened in the six years since the last album. You know AR, VR all of that stuff,” Krvavac said.

The result is an app that launches right into mixed reality with a vision of the real world overlaid with objects from each band member appearing as you spin around. It’s a reminder that you’re leaving your world and entering the band’s domain. The dilapidated Spirit House has been overtaken by Murdoc Niccals, 2-D, Russel Hobbs, and Noodle, and users can explore the band members’ rooms either with or without a VR headset.

“It’s all about discovery. It’s all about immersing yourself into the story,” Krvavac said. “Really early on we were talking about when you buy the bonus pack that comes with your vinyl or CD and you go over sleeve notes and all the little things to discover. Well it’s kind of like that. It’s a mixed-reality kind of extension of their world that sort of spills over into our world, and I think the listening part is the ultimate sort of reward. Everything in the house essentially builds up to the actual location of the house and discovering it for yourself.”

The global listening party is live for the next three days. During that time, the app will guide fans with directions and distances toward the nearest geolocation of the Spirit House. It’s bit like Pokemon Go, but instead of finding a tiny monster, you’re rewarded with a stream of the entire album. With 500 locations all over the globe, most major metropolitan areas will be covered.

Of course, the developers and band added a challenge to finding the final digital jukebox. The directions lead you in the general location of the nearest Spirit House, but you’ll still have to do a bit of sleuthing to discover the exact spot. Fortunately, Gorillaz’s Facebook page has been dropping the longitudes and latitudes of various Spirit Houses to help you along.

It’s an ambitious endeavor for something that’ll shut down on Sunday night. But the tech is there, and in the future it could be used for something else. “What I can tell you for sure is that the stream will cease with the actual launch of the album, but there are some ideas and thoughts about what happens with the house after that. So, you know, watch this space, essentially,” Krvavac said.

With all that’s been invested into the prelaunch of the album, it’ll be interesting to see what Gorillaz finally comes up with summer when it launches for real. “They’ve always had to push the technology so hard and kind of invent new things in order to manifest themselves as a band,” Krvavac said.

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The best laser printer

After nearly 250 hours of research and testing over the past few years, we’ve found that the best choice for an affordable laser printer right now is the Brother HL-L2340DW. Among the dozens of laser printers we’ve looked at, the L2340DW is one of the most economical and least frustrating models you can buy.

Who should get this

If you print less than once a week on average, or mostly print text-first documents—like school assignments, invoices, shipping labels, tax forms, real estate applications, personal records, permission slips, tickets—a mono laser printer is probably all you need. Assuming, that is, you really need a printer at all.

Compared with inkjet printers, laser printers cost more to buy, but less to own over time because the toner is so cheap. Lasers won’t cause as much stress as inkjets, either, because they never clog, and their large toner cartridges can print at least twice as many pages as a typical ink cartridge before they need to be replaced. Laser printers also tend to be faster than inkjets, and they usually produce sharper-looking text as well.

So who shouldn’t get a laser printer? If you don’t have a lot of money to spend but need to print in color, an inkjet printer is the only way to go. Inkjets are also the only (relatively) affordable way to print glossy, high-quality photos at home. And a decent inkjet that can scan, copy, and print in color costs much less than a color laser machine with the same features. We recommend some decent inkjet machines here.

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Based on the best-seller lists at major retailers, most people want a printer that’s affordable, with a low cost per page and minimal maintenance—a simple machine that can handle basic jobs. Most of those printers are monochrome laser printers, so we focused on those when considering candidates for our main pick.

To start, we scouted for all the current monochrome (black and white) laser printers we could find for under $200. Then we whittled these down to printer-only models (we considered copy/scan models separately), and those with automatic duplex printing, Wi-Fi, and support for mobile printing. We also favored models with cheaper toner costs. To weed out any clunkers that had good specs but poor real-world performance, we read through dozens of customer reviews and editorial reviews.

Plenty of people want a copier and scanner in addition to a printer, so we also sought out a great monochrome multifunction printer.

We set up each printer on both a Windows PC and a Mac, following the manufacturer’s instructions and trying to use Wi-Fi where possible. We considered setup a success once we could print a page from a Web browser and then shut the printer off, turn it back on, and get it to print again. We also tested other connectivity standards, which you can read about in our full guide.

For print-quality testing, we used reference documents that were predominantly text-based, with some elements like columns, tables, or charts.

We also checked out each printer’s quality options, including toner-density sliders and any available print-resolution settings, to see what you can expect with toner-saving options and whether we could eke out better-looking text.

We stress-tested all the paper-feeding parts of each printer, including the main paper trays and document feeders if the printer had one. We (slightly) overstuffed them with paper to see if they’d jam, and we also fed them single sheets to see if they could pick up each. For more on our testing procedures.

The Brother HL-L2340DW (pictured) and HL-L2360DW fit onto (or under) most desks. Photo: Kimber StreamsThe Brother HL-L2340DW monochrome laser printer is the laser printer that we think will work the best for most people. Toner is a bargain, and it was easier to add to a simple home network than other models like it. All the crucial features you can expect from a decent document printer are here: Wi-Fi, auto duplexing, and support for important mobile printing standards. Text is crisp, and print speed is as fast as you’d ever need in a home office.

Though the L2340DW’s default print quality is worse than that of its closest competitor, the Samsung M2835DW, it’s fine for most home use. If you boost the print-quality setting, the difference mostly vanishes anyway. Even with that downside, we think the L2340DW is the better affordable laser printer overall because it’s easier to set up and troubleshoot, and user reviews suggest that it’s more reliable over a couple of years, too. You probably (probably) won’t ever feel like beating the L2340DW to a pulp Office Space style.

The best thing about the L2340DW is the dirt-cheap cost of ownership. It uses only about 1.7¢ worth of toner per page. Even counting the wear on the drum, the cost works out to about 2.3¢—less than most other residential printers out there. Compared with a similarly low-cost inkjet printer, you’ll save something like $20 per year on document printing even if you print just 500 pages per year. The more you print, the more the math favors the Brother.

Runner-up

The HL-L2360DW is the fraternal-twin Brother (hey-o!) to the HL-L2340DW, and is worth grabbing if it’s cheaper, or if you need an Ethernet port. The L2360DW can print a few extra pages per minute, but both printers are wicked fast for home-use standards, and you probably won’t notice the difference. From what we’ve seen so far, the L2360DW tends to cost a few dollars more than the L2340DW, and isn’t available at as many stores. But again, the differences hardly matter—follow your wallet.

A practical multifunction monochrome printer

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If you want an affordable printer that can also copy and scan, the Samsung Xpress M2875DW mono laser is our favorite option. The cost of operation is low, and this printer is easier to install than most of its competitors. It also has a 50-page auto document feeder, whereas many of its competitors have only a flatbed scanner. The ADF makes copying and scanning multipage documents much easier. The M2875DW also has reliable Wi-Fi connectivity, auto duplex printing, convenient mobile apps, and support for both AirPrint and Google Cloud Print. We think it’s best for home users, but it could work for a small office with modest needs.

 

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Tech

Facebook’s plans for Oculus are finally taking shape

When Facebook bought Oculus VR for $2 billion in early 2014, it wasn’t entirely clear what Mark Zuckerberg planned to do with all of the virtual reality hardware suddenly at his fingertips. Hell, it wasn’t even clear that VR was going to be a legitimate industry: Sony hadn’t revealed the PlayStation VR yet, Google Cardboard didn’t exist, and Valve was a year away from announcing the HTC Vive headset. VR was truly in its infancy when the world’s largest social networking site strode in, promising to deliver video games and “many other experiences” on the Oculus Rift.

While we’re still waiting on the “video games” part of that promise, today Facebook launched the beta for Spaces, its first attempt at translating social networking to VR. Spaces is a digital world exclusive to the Oculus Rift that you can share with up to three other people at a time. Create a 3D avatar of yourself and hang out with digital renditions of your VR-capable friends, talking, drawing objects, exploring 360-degree films and taking photos with a selfie stick. And that’s about it.

Even though Spaces is fairly barebones and still in the early stages of development — Facebook says the beta represents 1 percent of its goal product — it’s our first glimpse at Zuckerberg’s grand VR vision. This is what Facebook wanted when it bought Oculus: selfie sticks in VR.

Seriously.

“This is really a new communication platform,” Zuckerberg wrote about VR in 2014. “By feeling truly present, you can share unbounded spaces and experiences with the people in your life. Imagine sharing not just moments with your friends online, but entire experiences and adventures.”

Facebook Spaces is precisely what Zuckerberg laid out from the beginning. It’s a way to share an experience with a friend, even if that person lives across the world, and even if your adventure is as simple as taking a photo together. Spaces lays the foundation for grander features like playing games together in VR, and its goal is clear: Blur the line between hanging out in reality and “hanging out” on Facebook (where algorithms and advertisers can more easily find you).

However, Facebook’s dream of trans-continental selfies (and ads) won’t come true if you or your friends don’t own an Oculus Rift — and chances are, you don’t. Oculus hasn’t shared actual Rift sales figures, but third-party industry trackers suggest it sold between 250,000 and 400,000 headsets in 2016. Regardless of the actual number, Facebook’s headset is firmly in last place, hundreds of thousands of units behind the HTC Vive and PlayStation VR.

Not to mention, Facebook Spaces requires users to own the Oculus Touch controllers as well — a $99 accessory that doesn’t come bundled with every Rift.

This hardware shortfall makes one aspect of today’s announcement particularly intriguing: Anyone using Spaces is able to call friends via Facebook Messenger video and talk with them inside the VR world, regardless of whether that friend has a Rift. Facebook is aware that VR can’t survive on its own right now; it has to be incorporated into our existing systems until the hardware itself is more accessible and normalized. Or, until the bulky VR headsets disappear entirely, replaced by mass-market augmented reality systems instead, like HoloLens or a functional Google Glass.

Unsurprisingly, Facebook has pounced on the AR industry as well, today announcing the Camera Effects Platform to help developers create apps that overlay objects, information and filters on the real world. This parallel focus on AR and VR isn’t an accident — in fact, both industries are a large part of Facebook’s 10-year roadmap.

Facebook is poised to combine Oculus’ hardware chops with a steady stream of camera-based AR innovation rolling in from developers across the world — and within its own walls. Facebook is preparing to take over our reality, in whatever form it eventually takes.

 

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Toyota is testing a hydrogen fuel-cell powered semi

Toyota built a larger sibling for the hydrogen fuel cell powered Mirai, a semi truck. The automaker is testing a water-expelling big rig at the Port of Los Angeles that it hopes will yield data to help build a fleet of zero-emission trucks.

Gallery: Toyota Portal Project | 11 Photos

Called the “Portal Project,” the study will determine how well hydrogen fuel-cell heavy duty vehicles work in a shipping environment. The truck itself will be use two Mirai fuel cell stacks and a 12kWh battery to power two motors connected to the rear wheels working in parallel. With a range of over 200 miles per fill-up, the truck can haul a gross combined weight capacity 80,000 pounds.

“We think that there’s a market demand for this technology in the ports today and there are no there are no competing services to diesel solutions,” said Craig Scott, national manager of Toyota’s advanced technology group.

Tony Gioiello, deputy executive director of port development for the Port of Los Angeles said “the Port of Los Angeles has been a leader in working to reduce pollution from port operations, and we’re excited at the potential for a true zero-emission heavy-duty truck to push our Clean Air Action Plan even further.”

The truck and the project are part of Toyota’s larger plan to help kick start an infrastructure for hydrogen fuel cell vehicles like the Mirai. Initially the automaker will hire its own driver to help collect data on the big rig and it’s trips. But it will eventually hand the keys over to the driver of a yet-to-be-determined shipping partner.

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Facebook details its plans for a brain-computer interface

Facebook wants you to use your brain to interact with your computer. Specifically, instead of using something primitive like a screen or a controller, the company is looking into ways that you and I can interact with our PCs or phones just by using our mind. Regina Dugan, the head of Building 8, the company’s secretive hardware R&D division, delved into this on stage at F8. “What if you could type directly from your brain?” she asks.

In a video demo, Dugan showed the example of a woman in a Stanford lab who is able to type eight words per minute directly with her brain. This means, Dugan says, that you can text your friends without using your phone. She goes on to say that in a few years time, the team expects to demonstrate a real-time silent speech system capable of delivering a hundred words per minute. “That’s five times faster than you can type on your smartphone, and it’s straight from your brain,” she said. “Your brain activity contains more information than what a word sounds like and how it’s spelled; it also contains semantic information of what those words means.”

And that’s not all. Dugan adds that it’s also possible to “listen” to human speech by using your skin. It’s like using Braille, but through a system of actuators and sensors. Dugan showed a video example of how a woman could figure out exactly what objects were selected on a touchscreen based on inputs delivered through a connected armband. The armband’s system of actuators was tuned to 16 frequency bands, and has a tactile vocabulary of nine words, learned in about an hour.

This, Dugan says, also has the potential of removing language barriers. “You could think in Mandarin, but feel in Spanish,” she said. “We are wired to communicate and connect.”

Of course, a lot of this tech is still a few years out. And this is just a small sample of what Dugan has been working on since she joined Facebook in April 2016. She served as the 19th Director of the United States’ Defense Advanced Research Projects Agency and she’s the former head of Google’s Advanced Technology and Projects group (no big deal).

The stuff that Facebook is creating at Building 8 is modeled after DARPA, and would integrate both mind and body. “Our world is both digital and physical,” she said, saying there’s no need to put down your phone in order to communicate with the people in front of you. That is a false choice, she said, because you need both. “Our goal is to create and ship new, category-defining consumer products that are social first, at scale,” she said. “We can honor the intimacy of what’s timeless, and also create products that refuse to accept that false choice.”

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Early Galaxy S8 owners complain of red-tinted screens

Samsung started shipping the Galaxy S8 to customers in South Korea who pre-ordered the flagship phone almost a full week ago. They were probably thinking of how lucky they were to get the phone early until some of them noticed something off about their screen. According to multiple reports posted on Korean forums like PPOMPPU and social networks like Instagram, some S8 units’ displays have a very noticeable reddish tint. It’s unclear how widespread the issue is, but it seems to be serious enough for “Galaxy S8 Red Screen” to be a trending search term on Korean search engine Naver.

Samsung didn’t deny the issue and told ZDNet that it can easily be fixed in the settings:

“All Samsung phones undergo thorough testing to meet our high level of quality standards. The Infinity Display on the Galaxy S8 and S8+ has applied Super AMOLED and provides rich and expressive colors, enabling users to enjoy a clearer and more vivid viewing experience.

The Galaxy S8 was built with an adaptive display that optimizes the color range, saturation, and sharpness depending on the environment. If needed, users can manually adjust the color range of the display to change the appearance of white tones, through ‘Settings > Display > Screen Mode > Color balance’.”

An unnamed mobile industry official told Business Korea that a few Note 7 launch units also had a reddish tint brought about by the Super AMOLED display. If fixing color balance doesn’t work, his advice is to go in for a replacement — indeed, some affected users said making color adjustments did nothing for them.

Another insider pointed out to The Korea Herald that it could be caused by the company’s new deep red AMOLED tech. The S8, which is the first phone to use the technology, has two types of joint pixels: red-green and blue-green. Those two greens could cause a color imbalance, so Samsung made the red pixels look stronger and deeper. Whatever the cause is, it seems buyers’ best bet to check their phone against other devices when it arrives and adjust the color balance before panicking and asking for a replacement.

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Facebook’s new 360 cameras bring multiple perspectives to live videos

Last year, Facebook announced the Surround 360, a 360-degree camera that can capture footage in 3D and then render it online via specially designed software. But it wasn’t for sale. Instead, the company used it as a reference design for others to create 3D 360 content, even going so far as to open source it on Github later that summer. As good as the camera was, though, it still didn’t deliver the full VR experience. That’s why Facebook is introducing two more 360-degree cameras at this year’s F8: the x24 and x6. The difference: These cameras can shoot in six degrees of freedom, which promises to make the 360 footage more immersive than before.

The x24 is so named because it has 24 cameras; the x6, meanwhile, has — you guessed it — six cameras. While the x24 looks like a giant beach ball with many eyes, the x6 is shaped more like a tennis ball, which makes for a less intimidating look. Both are designed for professional content creators, but the x6 is obviously meant to be a smaller, lighter and cheaper version.

Both the x24 and the x6 are part of the Surround 360 family. And, as with version one (which is now called the Surround 360 Open Edition), Facebook doesn’t plan on selling the cameras themselves. Instead, Facebook plans to license the x24 and x6 designs to a “select group of commercial partners.” Still, the versions you see in the images here were prototyped in Facebook’s on-site hardware lab (cunningly called Area 404) using off-the-shelf components. The x24 was made in partnership with FLIR, a company mostly known for its thermal imaging cameras, while the x6 prototype was made entirely in-house.

But before we get into all of that, let’s talk a little bit about what sets these cameras apart from normal 360 ones. With a traditional fixed camera, you see the world through its fixed lens. So if you’re viewing this content (also known as stereoscopic 360) in a VR headset and you decide to move around, the world stays still as you move, which is not what it would look like in the real world. This makes the experience pretty uncomfortable and takes you out of the scene. It becomes less immersive.

With content that’s shot with six degrees of freedom, however, this is no longer an issue. You can move your head to a position where the camera never was, and still view the world as if you were actually there. Move your head from side to side, forwards and backwards, and the camera is smart enough to reconstruct what the view looks like from different angles. All of this is due to some special software that Facebook has created, along with the carefully designed pattern of the cameras. According to Brian Cabral, Facebook’s Engineering Director, it’s an “optimal pattern” to get as much information as possible.

I had the opportunity to have a look at a couple of different videos shot with the x24 at Facebook’s headquarters (Using the Oculus Rift, of course). One was of a scene shot in the California Academy of Sciences, specifically at the underwater tunnel in the Steinhart Aquarium. I was surprised to see that the view of the camera would follow my own as I tilted my head from left to right and even when I crouched down on the floor. I could even step to the side and look “through” where the camera was, as if it wasn’t there at all. If the video was shot through a traditional 360 camera, it’s likely that I would see the camera tripod if I looked down. But with the x24, I just saw the floor, as if I was a disembodied ghost floating around.

Another wonderful thing about videos shot with six degrees of freedom is that each pixel has depth. Each pixel is literally in 3D. This a breakthrough for VR content creators, and opens up a world of possibilities in visual effects editing. This means that you can add 3D effects to live action footage, a feat that usually would have required a green screen.

I saw this demonstrated in the other video, which was of a scene shot on the roof of one of Facebook’s buildings. Facebook along with Otoy, a Los Angeles-based cloud rendering company, were able to actually add effects to the scene. Examples include floating butterflies, which wafted around when I swiped at them with a Touch controller. They also did a visual trick where I could step “outside” of the scene and encapsulate the entire video in a snow globe. All of this is possible because of the layers of depth that the footage provides.

That’s not to say there weren’t bugs. The video footage I saw had shimmering around the edges, which Cabral said is basically a flaw in the software that they’re working to fix. Plus, the camera is unable to see what’s behind people, so there’s a tiny bit of streaking along the edges.

Still, there’s lots of potential with this kind of content. “This is a new kind of media in video and immersive experiences,” said Eric Cheng, Facebook’s head of Immersive Media, who was previously the Director of Photography at Lytro. “Six degrees of freedom has traditionally been done in gaming and VR, but not in live action.” Cheng says that many content creators have told him that they’ve been waiting for a way to bridge live action into these “volumetric editing experiences.”

Indeed, that’s partly why Facebook is partnering with a lot of post-production companies like Adobe, Foundry and Otoy in order to develop an editing workflow with these cameras. “Think of these cameras as content acquisition tools for content creators,” said Cheng.

But what about other cameras, like Lytro’s Immerge for example? “There’s a large continuum of these things,” said Cabral. “Lytro sits at the very very high-end.” It’s also not nearly as portable as both the x24 and x6, which are both designed for a much more flexible and nimble approach to VR capture.

As for when cameras like these will make their way down to the consumer level, well, Facebook says that will come in future generations. “That’s the long arc of where we’re going with this,” said CTO Mike Schroepfer.

“Our goal is simple: We want more people producing awesome, immersive 360 and 3D content,” said Schroepfer. “We want to bring people up the immersion curve. We want to be developing the gold standard and say this is where we’re shooting for.”

av, cameras, f8, f82017, facebook, personal computing, personalcomputing, CTO, Mike Schroepfer, gadgetry, gear,3D content,Lytro’s Immerge, Los Angeles, social media, social media app,media, entertainment, Adobe, Foundry, Otoy, camera, Brian Cabral, Facebook’s Engineering Director, optimal pattern

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Only a handful of Windows phones will get the latest update

Virtually every Windows 10 PC can get the Creators Update, but phone owners won’t be so fortunate. Microsoft has revealed that only some Windows 10 Mobile devices will receive the Creators Update when it’s ready. The company’s own Lumia devices are covered, naturally (from the Lumia 550 and above), but it’s slim pickings beyond that — the Alcatel Idol 4S, HP Elite X3 and VAIO Phone Biz are some of the few third-party examples that qualify. If you ask Microsoft, it’s all about setting performance expectations.

Microsoft’s Dona Sarkar notes complaints that Windows wasn’t offering the “best possible experience” on older phones. In other words, Windows 10 Mobile was struggling outside of relatively recent hardware. Those users who do have the Creators Update on unsupported hardware can keep using it, but Sarkar stresses that they’ll be running the newer operating systems “at their own risk.”

The move isn’t completely surprising, and is understandable. OS developers always have to think about cutting off support when their software becomes too demanding for legacy devices. For Microsoft, however, this is a repeat of an all-too-familiar pattern where it drops a large number of its phone customers in a relatively short space of time. Remember how Windows Phone 8 left WP7 owners hanging, and how only a subset of WP8 phones could move to Windows 10 despite some early promises? As necessary as the cutoff might be, that pressure to buy a new device to stay current could increase the temptation to switch platforms.

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